Small Town: Iyuzeld Tmurn-sæ̈t

Iyuzeld Tmurn-sæ̈t

Iyuzeld Tmurn-sæ̈t
Example Gnollish architecture.
StateConfederation of Goblin Tribes
ProvenceFtuzmïlärtä Region
RegionE̜styǟgiqüe Ōt Forest
Founded786
Community LeaderHigh Chief Dheingu vyim Yuvnocu
Area4 km2 (1 mi2)
Average Yearly Temp10°C (50°F)
Average Elevation3510 m (11515 ft)
Average Yearly Precipitation254 cm/y (99 in/y)
Population987
Population Density246 people per km2 (987 people per mi2)
Town AuraEnchantment
Naming
Native nameIyuzeld Tmurn-sæ̈t
Pronunciation/tmurn/ /sæ̝t/
Direct Translation[frequent] [soil; clay]
Translation[Not Yet Translated]

Iyuzeld Tmurn-sæ̈t (/tmurn/ /sæ̝t/ [frequent] [soil; clay]) is a temperate Small Town located in the Ftuzmïlärtä Region of the Confederation of Goblin Tribes.

The name Iyuzeld Tmurn-sæ̈t is derived from the Gnollish language, as Iyuzeld Tmurn-sæ̈t was founded by Adelen vyim Roxlendnreys, who was culturaly Gnollish.

Climate

Iyuzeld Tmurn-sæ̈t has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a cold 5°C (41°F) and its average temperature during the winter being a cool 16°C (60°F). Iyuzeld Tmurn-sæ̈t receives an average of 254 cm/y (99 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Tmurn-sæ̈t covers an area of nearly 4 km2 (1 mi2), and an average elevation of 3510 m (11515 ft) above sea level.

Overview

Iyuzeld Tmurn-sæ̈t was founded durring the late 9th century, by Adelen vyim Roxlendnreys. The establishment of Iyuzeld Tmurn-sæ̈t suffered from many setbacks, delays, and obsticles, most notably a group of Iyuzeld Tmurn-sæ̈t which required millitary assistance exterminate before the community could finish being built.

Iyuzeld Tmurn-sæ̈t was built using the conventions of Gnollish durring the late 9th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Tmurn-sæ̈t is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Iyuzeld Tmurn-sæ̈t is buildings are arranged arrounded highly ordered system of premissive paverstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. Iyuzeld Tmurn-sæ̈t's brittle defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Iyuzeld Tmurn-sæ̈t makes it abundantly clear the town suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.

Civic Infrastructure

Iyuzeld Tmurn-sæ̈t has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Tmurn-sæ̈t.

Iyuzeld Tmurn-sæ̈t has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld Tmurn-sæ̈t has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Tmurn-sæ̈t has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Tmurn-sæ̈t has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Tmurn-sæ̈t's public wards, blessings, and other arcane systems.

Iyuzeld Tmurn-sæ̈t has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Iyuzeld Tmurn-sæ̈t has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Iyuzeld Tmurn-sæ̈t has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Iyuzeld Tmurn-sæ̈t has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Iyuzeld Tmurn-sæ̈t's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, spring is recurring in Iyuzeld Tmurn-sæ̈t.

The Marble Snake near Iyuzeld Tmurn-sæ̈t are known to be more aggressive than normal.

Iyuzeld Tmurn-sæ̈t's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Abjuration energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3987 m2
    • Cattle and Similar Creatures: 246
    • Poultry: 2961
    • Swine: 197
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 98

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 6
  • Monks, Monastic: 2
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

285 of Iyuzeld Tmurn-sæ̈t's population work within a Foundational Occupation.

663 of Iyuzeld Tmurn-sæ̈t's population do not work in a formal occupation, but do contribute to the local economy. 39 (4%) are noncontributers.

Points of Interest

Iyuzeld Tmurn-sæ̈t produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

The roads leading into Iyuzeld Tmurn-sæ̈t possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a book of Transmutation, an a book imbued with great amounts of Transmutation energies was created near Iyuzeld Tmurn-sæ̈t by in time immemorial, reportedly some time during the late 2nd century.

History